听力损失是人类的重大健康问题和心理负担。小鼠模型提供了阐明参与潜在发育和病理生理机制的基因的可能性。为此,大规模的鼠标表型计划包括单基因敲除小鼠线的听觉表型。使用听觉脑干响应(ABR)程序,德国鼠标诊所和全球类似设施已经产生了大型均匀的突变体和野生型小鼠的ABR原料数据。在标准ABR分析过程中,听力阈值通过训练有素的工作人员从增加声压水平的信号曲线进行视觉评估。这是令人耗时的,并且容易被读者偏向,以及图形显示质量和规模。为了减少工作量并提高质量和再现性,我们开发并比较了两种方法,用于从平均ABR原始数据中实现自动听力阈值识别:一个受监督方法,涉及在人生成的标签和自我监督方法上训练的两个组合神经网络,利用信号功率谱利用信号功率谱并将随机森林声级估计与转换曲线拟合算法结合起来进行阈值查找。我们表明,两种型号都很好地,胜过人类阈值检测,并且适用于快速,可靠和无偏见的听力阈值检测和质量控制。在高通量鼠标表型环境中,两种方法都以自动端到端筛选管道的一部分表现良好,以检测用于听力参与的候选基因。两种模型的代码以及用于此工作的数据都可以自由使用。
translated by 谷歌翻译
In this paper a global reactive motion planning framework for robotic manipulators in complex dynamic environments is presented. In particular, the circular field predictions (CFP) planner from Becker et al. (2021) is extended to ensure obstacle avoidance of the whole structure of a robotic manipulator. Towards this end, a motion planning framework is developed that leverages global information about promising avoidance directions from arbitrary configuration space motion planners, resulting in improved global trajectories while reactively avoiding dynamic obstacles and decreasing the required computational power. The resulting motion planning framework is tested in multiple simulations with complex and dynamic obstacles and demonstrates great potential compared to existing motion planning approaches.
translated by 谷歌翻译
The introductory programming sequence has been the focus of much research in computing education. The recent advent of several viable and freely-available AI-driven code generation tools present several immediate opportunities and challenges in this domain. In this position paper we argue that the community needs to act quickly in deciding what possible opportunities can and should be leveraged and how, while also working on how to overcome or otherwise mitigate the possible challenges. Assuming that the effectiveness and proliferation of these tools will continue to progress rapidly, without quick, deliberate, and concerted efforts, educators will lose advantage in helping shape what opportunities come to be, and what challenges will endure. With this paper we aim to seed this discussion within the computing education community.
translated by 谷歌翻译
We present a new convolution layer for deep learning architectures which we call QuadConv -- an approximation to continuous convolution via quadrature. Our operator is developed explicitly for use on unstructured data, and accomplishes this by learning a continuous kernel that can be sampled at arbitrary locations. In the setting of neural compression, we show that a QuadConv-based autoencoder, resulting in a Quadrature Convolutional Neural Network (QCNN), can match the performance of standard discrete convolutions on structured uniform data, as in CNNs, and maintain this accuracy on unstructured data.
translated by 谷歌翻译
Natural laws are often described through differential equations yet finding a differential equation that describes the governing law underlying observed data is a challenging and still mostly manual task. In this paper we make a step towards the automation of this process: we propose a transformer-based sequence-to-sequence model that recovers scalar autonomous ordinary differential equations (ODEs) in symbolic form from time-series data of a single observed solution of the ODE. Our method is efficiently scalable: after one-time pretraining on a large set of ODEs, we can infer the governing laws of a new observed solution in a few forward passes of the model. Then we show that our model performs better or on par with existing methods in various test cases in terms of accurate symbolic recovery of the ODE, especially for more complex expressions.
translated by 谷歌翻译
Humans intuitively solve tasks in versatile ways, varying their behavior in terms of trajectory-based planning and for individual steps. Thus, they can easily generalize and adapt to new and changing environments. Current Imitation Learning algorithms often only consider unimodal expert demonstrations and act in a state-action-based setting, making it difficult for them to imitate human behavior in case of versatile demonstrations. Instead, we combine a mixture of movement primitives with a distribution matching objective to learn versatile behaviors that match the expert's behavior and versatility. To facilitate generalization to novel task configurations, we do not directly match the agent's and expert's trajectory distributions but rather work with concise geometric descriptors which generalize well to unseen task configurations. We empirically validate our method on various robot tasks using versatile human demonstrations and compare to imitation learning algorithms in a state-action setting as well as a trajectory-based setting. We find that the geometric descriptors greatly help in generalizing to new task configurations and that combining them with our distribution-matching objective is crucial for representing and reproducing versatile behavior.
translated by 谷歌翻译
Partially observable Markov decision processes (POMDPs) provide a flexible representation for real-world decision and control problems. However, POMDPs are notoriously difficult to solve, especially when the state and observation spaces are continuous or hybrid, which is often the case for physical systems. While recent online sampling-based POMDP algorithms that plan with observation likelihood weighting have shown practical effectiveness, a general theory characterizing the approximation error of the particle filtering techniques that these algorithms use has not previously been proposed. Our main contribution is bounding the error between any POMDP and its corresponding finite sample particle belief MDP (PB-MDP) approximation. This fundamental bridge between PB-MDPs and POMDPs allows us to adapt any sampling-based MDP algorithm to a POMDP by solving the corresponding particle belief MDP, thereby extending the convergence guarantees of the MDP algorithm to the POMDP. Practically, this is implemented by using the particle filter belief transition model as the generative model for the MDP solver. While this requires access to the observation density model from the POMDP, it only increases the transition sampling complexity of the MDP solver by a factor of $\mathcal{O}(C)$, where $C$ is the number of particles. Thus, when combined with sparse sampling MDP algorithms, this approach can yield algorithms for POMDPs that have no direct theoretical dependence on the size of the state and observation spaces. In addition to our theoretical contribution, we perform five numerical experiments on benchmark POMDPs to demonstrate that a simple MDP algorithm adapted using PB-MDP approximation, Sparse-PFT, achieves performance competitive with other leading continuous observation POMDP solvers.
translated by 谷歌翻译
完全自主移动机器人的现实部署取决于能够处理动态环境的强大的大满贯(同时本地化和映射)系统,其中对象在机器人的前面移动以及不断变化的环境,在此之后移动或更换对象。机器人已经绘制了现场。本文介绍了更换式SLAM,这是一种在动态和不断变化的环境中强大的视觉猛烈抨击的方法。这是通过使用与长期数据关联算法结合的贝叶斯过滤器来实现的。此外,它采用了一种有效的算法,用于基于对象检测的动态关键点过滤,该对象检测正确识别了不动态的边界框中的特征,从而阻止了可能导致轨道丢失的功能的耗竭。此外,开发了一个新的数据集,其中包含RGB-D数据,专门针对评估对象级别的变化环境,称为PUC-USP数据集。使用移动机器人,RGB-D摄像头和运动捕获系统创建了六个序列。这些序列旨在捕获可能导致跟踪故障或地图损坏的不同情况。据我们所知,更换 - 峰是第一个对动态和不断变化的环境既有坚固耐用的视觉大满贯系统,又不假设给定的相机姿势或已知地图,也能够实时运行。使用基准数据集对所提出的方法进行了评估,并将其与其他最先进的方法进行了比较,证明是高度准确的。
translated by 谷歌翻译
自主赛车是一项研究领域,由于它将自动驾驶算法推向极限,并作为一般自主驾驶的催化剂。对于规模的自主赛车平台,计算约束和复杂性通常会限制模型预测控制(MPC)的使用。结果,几何控制器是最常部署的控制器。它们在实施和操作简单性的同时被证明是性能。然而,他们固有地缺乏模型动力学的结合,因此将赛车限制在可以忽略轮胎滑动的速度域。本文介绍了基于模型和加速度的追求(MAP)基于高性能模型的轨迹跟踪算法,该算法在利用轮胎动力学的同时保留了几何方法的简单性。与最先进的几何控制器相比,所提出的算法允许在前所未有的速度上准确跟踪轨迹。在横向跟踪误差方面,在实验上验证了地图控制器,并胜过参考几何控制器四倍,以高达11m/s的测试速度产生0.055m的跟踪误差。
translated by 谷歌翻译
ICECUBE是一种用于检测1 GEV和1 PEV之间大气和天体中微子的光学传感器的立方公斤阵列,该阵列已部署1.45 km至2.45 km的南极的冰盖表面以下1.45 km至2.45 km。来自ICE探测器的事件的分类和重建在ICeCube数据分析中起着核心作用。重建和分类事件是一个挑战,这是由于探测器的几何形状,不均匀的散射和冰中光的吸收,并且低于100 GEV的光,每个事件产生的信号光子数量相对较少。为了应对这一挑战,可以将ICECUBE事件表示为点云图形,并将图形神经网络(GNN)作为分类和重建方法。 GNN能够将中微子事件与宇宙射线背景区分开,对不同的中微子事件类型进行分类,并重建沉积的能量,方向和相互作用顶点。基于仿真,我们提供了1-100 GEV能量范围的比较与当前ICECUBE分析中使用的当前最新最大似然技术,包括已知系统不确定性的影响。对于中微子事件分类,与当前的IceCube方法相比,GNN以固定的假阳性速率(FPR)提高了信号效率的18%。另外,GNN在固定信号效率下将FPR的降低超过8(低于半百分比)。对于能源,方向和相互作用顶点的重建,与当前最大似然技术相比,分辨率平均提高了13%-20%。当在GPU上运行时,GNN能够以几乎是2.7 kHz的中位数ICECUBE触发速率的速率处理ICECUBE事件,这打开了在在线搜索瞬态事件中使用低能量中微子的可能性。
translated by 谷歌翻译